AI Insights · Timothy · July 2023
Top 5 Season Pass Games on iOS in Germany: Q2 2023 Performance
Discover the performance of the top 5 season pass games on iOS in Germany for Q2 2023, with insights into their weekly downloads, revenue, and active users.
In Q2 2023, the top 5 season pass games on iOS in Germany showcased varying performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, highlights the dynamics of these popular games.
Gardenscapes from Playrix saw weekly revenue fluctuating between $318K and $468K, with a notable peak of $468K in late May. Weekly downloads experienced a decline, starting at 25.6K in late March and dropping to 16.9K by the end of June. Active users remained relatively stable, hovering around 67K to 75K throughout the quarter.
King's Candy Crush Saga had a consistent weekly revenue, ranging between $250K and $343K. Downloads started at 16.3K in late March and saw a dip to around 8K in late May, before slightly recovering to 10.4K by the end of June. Active users showed a downward trend, from 214K in late March to 157K in mid-June, with a small rebound to 167K by the end of the quarter.
Clash of Clans from Supercell exhibited significant revenue fluctuations, peaking at $488K in late May and dipping to $183K in mid-June. Weekly downloads varied, starting at 10.6K in late March, peaking at 16K in mid-June, and finishing at 14.6K by the end of the quarter. The game maintained a robust active user base, consistently above 1.4M, with a slight increase to 1.5M by the end of June.
Royal Match by Dream Games experienced a steady rise in weekly revenue, culminating at $329K by the end of June. Downloads showed a downward trend initially, from 30.1K in late March to 16.3K in late May, but recovered to 20.4K by the end of the quarter. Active users increased gradually, from 281K in late March to 355K by the end of June.
Tencent Mobile International Limited's PUBG MOBILE saw weekly revenue peaking at $319K in early April, with fluctuations throughout the quarter, ending at $221K in late June. Downloads were relatively low, ranging from 5.3K to 9.7K. The game maintained a stable active user base, with figures ranging from 233K to 262K.
For more detailed insights and data, visit Sensor Tower.